<?xml version="1.0" ?>
<map height="16" tileheight="32" tileset="tiles/tetia" tilewidth="64" width="24">
<layer z="0">
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</tiles>

<!-- Way back to world map. -->
<area tilex1="23" tilex2="24" tiley1="12" tiley2="14">
import party, annchienta
partyManager = party.getPartyManager()
partyManager.changeMap(&quot;locations/world/world.xml&quot;, annchienta.Point( annchienta.TilePoint, 8, 6 ) )
</area>

<!-- Way to the higher layer. -->
<area tilex1="1" tilex2="2" tiley1="4" tiley2="5">
import party, annchienta
partyManager = party.getPartyManager()
partyManager.changeLayer( 1, annchienta.Point( annchienta.TilePoint, 1, 3 ) )
partyManager.player.setAnimation( &quot;standwest&quot; )
</area>

<!-- Way to the chamber. -->
<area tilex1="18" tilex2="19" tiley1="13" tiley2="14">
import party, annchienta
partyManager = party.getPartyManager()
partyManager.changeMap(&quot;locations/tetia/chamber.xml&quot;, annchienta.Point( annchienta.TilePoint, 2, 3 ) )
partyManager.player.setAnimation( &quot;standsouth&quot; )
</area>

<!-- Baniran. -->
<staticobject config="locations/tetia/baniran.xml" name="baniran" tilex="20" tiley="9"/>

<!-- Event upon entering of town. -->
<if code="import party;partyManager=party.getPartyManager()" cond="not partyManager.hasRecord('tetia_entered_town')">
    <area script="locations/tetia/enter_town.py" tilex1="21" tilex2="23" tiley1="12" tiley2="14"/>
</if>

<!-- Some candles. -->
<staticobject config="locations/tetia/candle.xml" name="candle" tilex="19" tiley="15"/>
<staticobject config="locations/tetia/candle.xml" name="candle" tilex="23" tiley="9"/>

</layer>

<layer z="118">
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</tiles>

<!-- Way to the lower layer. -->
<area tilex1="2" tilex2="3" tiley1="2" tiley2="3">
import party, annchienta
partyManager = party.getPartyManager()
partyManager.changeLayer( 0, annchienta.Point( annchienta.TilePoint, 3, 5 ) )
partyManager.player.setAnimation( &quot;standwest&quot; )
</area>

<!-- Way to the hideout. -->
<area tilex1="16" tilex2="17" tiley1="14" tiley2="15">
import party, annchienta
partyManager = party.getPartyManager()
partyManager.changeMap( &quot;locations/tetia/hideout.xml&quot;, annchienta.Point( annchienta.TilePoint, 5, 2 ) )
</area>

<!-- Some candles. -->
<staticobject config="locations/tetia/candle.xml" name="candle" tilex="13" tiley="7"/>

</layer>

<onload>
import annchienta, battle
battleManager = battle.getBattleManager()
annchienta.getAudioManager().playMusic(&quot;music/tetia.ogg&quot;)
annchienta.getVideoManager().setClearColor(147,201,233)
battleManager.enemiesInMap = []
battleManager.battleBackground = &quot;images/backgrounds/prison.png&quot;
</onload>

</map>
